![]() This is my long term vision game that I would like to just start working on as well. I have a couple smaller games that I am working on as well much more suitable to my skillset. This might be a project over my head which is ok. But in the stop motion feature, each frame is a separate model in. So my question is, is there any way to get a voxelized model inside of unity while preserving the internal voxel structure? That is my big first step I think, so any help would be appreciated. Yes, MagicaVoxel does support animation, as you can see all my frames on the top. For performance, I was considering using obj model proxies until a gamestate such as a tree catching on fire, and then swapping it with a voxelized tree with internals. Breaking Changes Added VoxelImporter is derived from ScriptedImporter as a Unity experimental feature in Unity 2018.2. MagicaVoxel to Unity - My Workflow for Game Dev Games By Saul 1.09K subscribers 8.1K views 2 years ago Game Dev Diary: Tutorials Subscribe to join the journey: Hey. I made a testbed for my obj model exports. ![]() Wood next to a fire voxel will ignite as an example. So in my mind, there could be a way to import those models and associate voxel color to voxel property. For example, my "bark" and "wood" colors are a different shade of brown from my "dirt" and "mud" colors. I would like to then associate the color of the voxel to its properties. So ideally, I would like to try to find a way to import a model from magicavoxel into unity. ![]() Magicavoxel stores its files as vox files which hold the data for the internal voxels of a structure as well as the outside. The idea I would like to achieve is I would like to have a tree in a field of grass, I would like to ignite the tree, and have the voxels burn away. It only seems to do the outer edges of the model, leaving it hollow inside. Exporting them as obj files do not export the internal voxels of the model. vox models that I would like to use in Unity. vox file in the project view Click Create Prefab from. Been tearing through youtube tutorials and looking at python scripts trying to figure out an answer to this. Un-zip the archive Copy the VOXFileLoader folder to Assets folder Open Window -> Tools -> Cubizer -> show VOXFileLoader inspector Select.
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